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Tetsuya Nomura Explains Kingdom Hearts 3D Gameyplay Systems

September 16, 2011


Game director of Square Enix Tetsuya Nomura used Twitter to explain some new gameplay systems for Kingdom Hearts Dream Drop Distance for the 3DS.

Free Flow Action:
These are the “flashy” actions Nomura has mentioned in the past. By pressing Y, you can make your character kick off walls, swing around poles, slide down rails, and so-forth. You can string together these actions. You can also connect into other moves — pressing A or a powerful attack, or B for a jump.
Reality Shift :
When you’re attacking enemies, objects and enemies will sometimes be highlighted with a cursor. Press X and A simultaneously, and you can perform special attacks through the lower screen.
Dual Link :
In DDD, you fight along side demons known as “Dream Eaters.” In the TGS demo, you start off with two of these in your party. As you build up a gauge, the Dream Eater’s icon will begin to flash. Tap the icon on the lower screen, and you’ll be able to do a team attack. You can also team up with both Dream Eaters simultaneously.
I really do not think that much Disney will be involved in this new installation of Kingdom Hearts, which is a shame since that's what pretty much made Kingdom Hearts good. You get new partners in this game, so it seems like they are just throwing out Donald and Goofy. I won't be getting this game anytime soon, that's for sure. 

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