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Review: Darksiders II

October 1, 2012

War, rider of the red horse, has been falsely accused of pre-emtively triggering the Apocalypse and has been imprisoned and only his brother can save him. His name is Death, the oldest and strongest of the four Horsemen, and you take control of the pale rider in this outstanding sequel, Darksiders II.


The Good
- Amazing Level Design
- Death is a really well written character
- Challenging puzzles and combat
- Environments look stunning 
- Great RPG and Loot System

The Bad
- Story feels disconnected from gameplay
- Not as long as I hoped it to be
- Horseback riding could have more to it

The Ugly
- Last Boss was disappointingly too easy
- Some enemies are really, REALLY ugly

Story
The game's story takes place during the event's of the first Darksiders, as War is imprisoned by the Charred Council, Death investigates the premature Apocalypse to prove his brother's innocence by finding a way to restore Humanity. And the key to clearing War's name is found at the well of souls. The story itself is very well written, while nothing too compelling, it feels disjointed from the gameplay as you feel like the missions are just fetch quests and dungeon crawlers rather than progress.

One thing that I enjoyed most from the story was Death. Playing as the horseman was an awesome experience, but Death was much more than just a badass; behind the cold callousness in his voice, Death has proven to be very caring, concerned about the well being of his brother War and even showing remorse for his own race that he slayed, the Nephilim. After him and his siblings were ordered to slay their own race, Death has secretly kept the souls of his fallen kin away from the council's Knowledge, hoping he could bring them back. Halfway through the game, he discovers that he can use the well of Souls to bring back his race, at the cost of losing the Human race forever and Death struggles to decide who to save. And while he hid it from other people, his body language proved that he was fighting within himself to make the right choice, which is good for a character that can't emote with a mask over his face.


While the gameplay didn't drive the story as well as it should, it was still an entertaining experience that had a satisfying ending, not as epic as the conclusion in the first game, but still was a good way to conclude Death's Story, at least until we see him again in the third Darksiders.

Story: B-

Graphics
While the character and enemy models are well detailed and animated, its the environments that truly steal the spotlight. You'll be visiting many varied worlds including the Lush open fields of the Maker's Forgelands and Samael's "Majestic" Fortress in the Shadow's Edge, home of the Demonic Legion. Each world has beautiful and detailed architecture that fit into the levels motif and will awestruck you at first sight.

Death: "Someone give me my camera!"

Aside from the gorgeous view, Death can be equipped with a variety of Armor Pieces to help suit your play-style. You can dress him up in a plethora of shrouds to give him a rouge-ish look or set him up with a set of heavy armor made completely of bone.

He has a bigger wardrobe than your girlfriend.

Graphics: A

Sound
Darksiders II has a very well composed sound track, containing a plethora of music for when you are fighting bosses, facing a challenging puzzle or just exploring a dungeon, each track matches the occasion. Sometimes when you are exploring a dungeon you'll hear the ambient noises echo through the halls, a nice touch of eeriness to add suspense.

Sound effects are fitting, realistic and very gory when you start slicing the limbs off your enemies. Voice acting is very well done, however some characters use the same actor and they use the same voice for two different characters. Death has a brilliant harsh and rasp in his voice that fits the pale rider perfectly and always has a calm yet sarcastic tone to his voice.

Sound: B

Gameplay
Darksiders 2 may be considered an adventure game, but it features so many elements of other genres, calling it just an adventure game seems insulting. The game has massive open worlds with tons of secrets in each corner, challenging puzzles and platform sections and an RPG style loot and level up system that is mixed perfectly into one thrilling experience.

Death's Skill Tree...of death.

With each new world you discover you unlock a new ability that Death can use in combat and puzzles. For example, one of the first abilities you gain is the Death Grip, a magical ability that lets Death grapple orbs to do acrobatic leaps and pull enemies towards him, leaving them on the ground for Death to finish them off.


Death can also level up to unlock and upgrade his special combat moves from defeating enemies and beating quests. The skill tree splits off into two groups; Harbinger that Focuses on physical attacks and Necromancy that focuses on summoning creatures to fight with you or boosting your resistance. The combat system is much more advanced than the first game's. Death can now choose to use different secondary items from either heavy, slower weapons like axes and maces that do massive damage or small fast weapons like claws or gauntlets that let you barrage enemies with a flurry of attacks. And if you're in a tight situation you can summon Death's Reaper form, which lets him do massive damage while being near invincible against his foes.

Baby don't fear the Reaper.

Darksiders II is also a very difficult game as well. For those who want a challenge, the game feature's tough enemies, bosses and really difficult puzzles and secrets for people who want their skills pushed to the limit. Also after beating the game the first time unlocks the Nightmare difficulty level which makes the game as hard as hard can be.

My biggest complaint about the gameplay is that Horseback riding could have had much more to it than a form of transportation, especially when he didn't feel like he was moving that fast in the first place. Even though you mostly spend most of the games exploring dungeons and cave's it would've been better if they had some levels focusing on riding despair and gave him more acrobatic move's like his master, especially when games like Legend of Zelda and Assassin's Creed had amazing horse riding gameplay. Other than this small short sight, Darksiders II has fantastic gameplay that trumps the first one.

My kingdom for a faster horse.

Gameplay: A-

Replay
Sadly Darksiders II is not that long of a game. It took me about 24 hours to complete while doing most of the sidequests, but the game features a new game + where you can start a new file where you can keep your current gear and skills while facing enemies on the same level as you. While it won't make the game any longer, it's fun to start over with all your cool armor and weapons and starting on Apocalyptic difficulty. As short as the game was, it's still fun enough to go back to it again and again.

Replay: C-

Darksiders II manages to enhance on every aspect from the first game and then some with it's new RPG and loot system while still keeping the feeling of a real adventure game and you'll spend lots of time solving extra puzzles and searching every nook and cranny for collectibles, If you loved the first Darksiders this sequel is a must have and if you never picked up on the series, this game is still welcoming to new players with the way it eases onto the difficulty, making it a great game for seasoned vet's and newcomers alike.

Darksiders II: B+

All who oppose him shall know "Death."



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