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Showing posts with label Bethesda Studios. Show all posts
Showing posts with label Bethesda Studios. Show all posts

Doom 3 BFG Edition Announced

May 31, 2012 0 comments


Bethesda Studios and id Sofware are updating Doom 3 for a more scarier experience for Doom fans this year.

Later this year Doom 3 BFG Edition will be out and will be completely remastered with updated graphics, that supports 3D, and 5.1 surround sound. New features also include touched up controls and the Resurrection of Evil expansion pack that includes "The Lost Mission" which is seven new missions for players to enjoy.

Doom 3 BFG Edition will be out on the PlayStation 3, PC and Xbox 360 sometime this year.





[Discuss this on the forums.]

New Skyrim: Dawnguard Trailer Reveals the Story

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Last Month Bethesda announced Skyrim's new DLC pack Dawnguard but that was all. Now the developer has released a new trailer that shows the setting of the new expansion.

The story of the pack pits two factions against eachother. One is a group of supernatual creature that seem almost daedra (possiby vampires or the mysterious snow elves) and the group that calls themselves the Dawnguard. And it looks like your character has the choice to join either one of the two. Here is the official trailer. Did I forget to mention there are crossbows?



Sadly nothing else has been revealed for the expansion like a release date or price setting. Dawnguard is still slated to come out this summer for Xbox 360 but no news on a PC and PS3 release date.

Dishonored Has A Release Date

May 10, 2012 0 comments


Today developer Bethesda announced that Dishonored, their newest game, will be coming out in October. Along with the release date, they have also shown off the box art for the game.

You can expect to see Dishonored on the PlayStation 3, PC and Xbox 360 on October 9 this year.

Wolfenstein 3D On Your Browser

May 9, 2012 0 comments


For Wolfenstein's 20th anniversary Bethesda has announced that you can play Wolfenstein 3D straight on your web browser for free.

To play Wolfenstein 3D just head over to their website.



[Discuss this on the forums.]

Some Info About The Elder Scrolls Online

May 4, 2012 0 comments

Bethesda's upcoming MMO based on their Elder Scrolls Franchise is somewhat of a mystery, but after doing some research I found out some juicy details concerning that games lore and content as well as its first screenshots.


- The game takes place in the second era of interregnum
 - Cyrodiil is under war and the Imperials are struggling to survive
- The Daedric prince Molag Ball is harvesting the souls of mortal beings, and your character is one of his victims meaning they cannot die.

These are the three major groups that have separated the people of Tamriel:
- The Aldmeri Dominion: Consisting of Altmer, Bosmer and Kajiit they control Alinor, Elsweyr and Valenwood
-The Daggerfall Covenant: Consisting of Orcs, Brentons and Redguards they control Highrock and Hammerfell
-The Ebornheart Pact: Nords, Dunmer and Argonians rule the lands of Skyrim, Morrowind and Blackmarsh.

-Timetravel will be part of the game
-There will be undead Werewolves
 -A werewolf named Faolchu has created an army of werewolves and has taken control of Calmorn and Highrock
-The thieves guild, fighters, mages guild and dark brotherhood will be in the game.
-There will be a huge fight for Imperial City against the Daedra and will decide who rules Tamriel
-The Landscape of Cyrodiil will be similar to that of "Oblivion"

Here is our first official look of the game.


Thats all I really Have for now, but Gameinformer will be giving out more deets this entire Month. Stay Tuned.

Elder Scrolls Online Gets a New Teaser

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Bethesda released a small teaser trailer of their upcoming Elder Scrolls MMO, while it shows nothing, it does give a good idea of the backstory and whats to come in the future. Enjoy!

Gameinformer Reveals the Elder Scrolls Online

May 3, 2012 0 comments

The Next Issue of Gameinformer will be huge as they will have first details on one of the most wanted games from Bethesda, The Elder Scrolls will be getting an MMO.


The game will be made by Zenimax Online Studios and will use the in depth exploration of Tamriel of the Elder Scrolls and the massive scale and social interaction of an MMO. The game is set to take place a millennium before the events of Skyrim, as the Daedric prince Molag Bal tries to pull all of Tamriel into his realm in the planes of Oblivion. The Game will also use PvP conflict that pits 3 player factions against itself. What 3 factions these are unknown but can vary between the Blades, Thalmor and even the Dark Brotherhood.

GI will also be releasing a teaser trailer tomorrow featuring brief interviews of those from Bethesda and Zenimax.


While the cover isn't much, I'm still excited to see what Bethesda has planned with this.

Skyrim's New DLC "DawnGuard" Announced

May 1, 2012 0 comments

With the newest update for the 360 version of Skyrim being released today, Bethesda has also announced the brand new DLC pack for the Elder Scrolls, titled DawnGuard.

Bethesda has not given any details on the game except the image above, title and that it will be released this summer with a possibility that the 360 version of the DLC will be released first. The developer has promised more on this pack at E3

Bethesda Posts A Teaser Image

April 16, 2012 0 comments


If you head over to Bethesda's Twitter, they have posted a picture of a dirty man with the text "Tomorrow". It's not known what exactly they are teasing with the picture, but the speculation going around is that it is either Skyrim or Rage related as Bethesda has said that news relating to both will be announced this month.

Bethesda Re-Releasing Quake 4

April 11, 2012 1 comments


Bethesda has announced today that they will be re-releasing the now hard to find game Quake 4.

With Quake 4 supposedly being hard to find, Bethesda will be releasing new copies for a low price of $19.99 for the Xbox 360 and PC. You can grab Quake 4 in stores on June 19 in North America and Europe.



[Discuss this on the forums.]

Newest Skyrim Patch Now Available On PC

February 28, 2012 0 comments


Skyrim's latest patch is finally out for the PC after being in a beta.

Here is what the patch update version 1.4.27 fixes:

LAUNCHER

  • Fixed issue with downloading mods when you are subscribed to more than 50 mods
  • Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
  • Mod load order functionality

BUG FIXES (PC only)


  • Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
  • Fixed issue where controls would become unresponsive while charging an enchanted weapon
  • Fixed issue where controls would occasionally become unresponsive while switching from third- to first- person while using the Arcane Enchanter
  • Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
  • Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
  • Fixed several issues with remapping buttons while using an Xbox 360 controller
  • Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly

Fallout 3 And Oblivion Released As A Double Pack

February 19, 2012 0 comments


A double pack for The Elder Scrolls IV: Oblivion and Fallout 3 will be released together this April for the Xbox 360 and PC.

Both versions will be exactly the same, but they each will have different prices as the one for the Xbox 360 will cost $29.99 and the PC version will cost $19.99; the double pack will be released on April 3, but there is no news for a PlayStation 3 release.

According to Pete Hines, president of Bethesda Softworks, explains the lack of Oblivion and Fallout 3 on the PS3. "We will continue to work to try to change that, but at present it is still not approved," Hines said. "We would like to release a PS3 version a well."

Skyrim's Patch 1.4 Coming to Consoles Tomorrow.

February 8, 2012 0 comments

Bethesda has previously beta-tested patch 1.4 for the PC version of Skyrim (available now on steam) to test how well it runs the game and fixing constant glitches and crashing issues. Now they will be launching patch 1.4 for both PS3 and Xbox 360 tomorrow.

No longer will their hammers send you to space.

This patch promises to fix all (or at least most) gameplay issues, glitches, texturing problems and for you PS3 owners, fix the frame-rate. As much as I'm glad to see these problems go away, there are some glitches I will miss...



Skyrim Creation Kit Out Now, High Resolution Textures Are The Surprise

February 7, 2012 0 comments


With the Skyrim Creation Kit now out, users will now know what the promised surprise is that Bethesda said they would give when they first announced the kit, which is just a high resolution texture packs. Let's hope the textures look way better than they currently do, even with the resolution all the way up.

Skyrim Creation Kit Coming This Tuesday

February 5, 2012 0 comments


Bethesda will be releasing the Skyrim Creation Kit a lot sooner than expected, in a few days actually.

"For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday," says Bethesda on Facebook. "And, we also have a special surprise with it."

The Creation Kit for the PC version of Skyrim will come out this Tuesday, February 7, with a surprise that no one knows about. The kit will support Steam Workshop to allow creators to upload their mods for anyone to download it easily; so no more having to go searching through all your folders to find your Data folder anymore, Steam will download it in the right place and install.

Skyrim Creation Kit Allows You To Reshape Your World

February 1, 2012 0 comments


Modding for Skyrim will be easier for modders as Bethesda is releasing a Skyrim Creation Kit that allows users to mess around with their world.

The Creation Kit will be available on the PC and supports Steam Workshop to allow creators to upload their mods for anyone to download it easily; so no more having to go searching through all your folders to find your Data folder anymore, Steam will download it in the right place and install.

Review: The Elder Scrolls V: Skyrim

January 27, 2012 0 comments

Skyrim was named 2011's Game of The Year and was loved by long-time fans and the rest of the video game community. I decided to get the game and see for myself what this cultural phenomenon is all about. Although I'm a little late to the party I can see what everyone else see's as they step into the shoes as the dragonborn and journey across the world of Skyrim.


The Good:
-Skyrim is massive
-Amazing leveling up system
-Great action sequences
-Over 100 hours of gameplay
-Things are beautiful from afar
-Amazing original score
-Can create your own story
The Bad:
-Things are ugly up close
-Using magic can be confusing and difficult at first
-Some controls are unresponsive
-lots of graphical issues
The Ugly:
-Without a doubt the buggiest game you will ever play, regardless of system.

Story

You're a refugee, arrested by the Imperials for crossing the borders into Skyrim, and even though you did nothing wrong you are still sentenced to death. As your head lays down on a cold slab, the executioner raises his axe and what you may think is your last moment alive, a black dragon (a species presumed to be extinct for centuries) falls from the sky attacking the entire village. This mayhem allows you to flee from your death and you begin your life anew in this brave new world.

The best part of the game's story is that you can make your own tale from your character's race, personality, alignment and even play-style. Right after the intro quest "unbound" is completed you are free to do anything you want and build your own tale. Whether you're a Nord fighting with the Empire against the Stormcloak Rebels, A Kajit Mage that joins the dark brotherhood, no two stories will be the same.

From Race, hair, personality, and skills. The skies the limit.

However that doesn't mean there's no main plot to this game. After your escape you learn across your journey that you are the Dragonborn, a rare individual born with the soul of a dragon. After discovering your new found gift to absorb a dragon's soul and utilize their powerful magic shouts (known as the Thu'um in the Dragon Language) you can journey to train and hone your new found gift and investigate the sudden reappearance of the Dragons while also trying to stop them from wreaking havoc across all of Tamriel. The Choice is yours.

Story: B+

Graphic's

Its night time, you look up at starry sky and see the beautiful Northern Lights shimmering as if you were staring into the eyes of Sovengarde itself as you also see the misty mountain top of the Throat of the World, the highest point in all of Skyrim (possibly all of Tamriel) and it is truly a sight to behold.


The you take a moment to look down at your feet and see the cobblestone path is completely pixelated and unpolished. Even with your graphic settings set to 1080p on your ultra-powerful Alienware processor, you can easily see pixels up close. Flowers, grass and other foliage looks flat and uglier than sin. Another problem is that there are always graphical bugs and issues in the game. Many time's I have come across a river or stream and a perfect square area of water texture was completely missing

Was someone sick that day for water texturing, Bethesda?

That's just the tip of the iceberg. Or should I explain how a wall in my house has some serious clipping issues with unfinished wall texture, or when I killed an NPC bandit and their dead body falls through the solid floor like a poltergeist. The list goes on and on.

Luckily for owners of the PC versions there are tons of mods already made that not only fixes these errors but also give the game a huge graphical update that makes everything more realistic and beautiful. Sadly for console owners, we're going have to wait for update 1.4 that will MAYBE fix these issues.

Graphics: C

Sound

Skyrim definitely had one of the best scores of the year, I always get excited when the main theme plays while I fight a dragon (which happens a lot) and there are a plethora of amazing songs that you'll hear from traveling on the road and each major city.

Insert epic music here

The voice acting is pretty well done. My biggest problem is that the game does use the same voice actors for major and minor NPC's which isn't a problem except they sound exactly the same. And Hearing the guard's use that stupid "arrow in the knee" comment can get annoying to the point of going on a massive killing spree.

While sound effects for actions like banging on a shield or pickpocketing money are all there and are good, but it's the ones for magic and other supernatural abilities that. are amazing. Hearing a dragon's roar from a long distance and hearing it get closer and closer really tenses you for the upcoming fight. It also gets pretty amazing from the sound of their fire breathing, it really sounds like a river of flames when he's spewing it in your face. (see image above)

Sound: A-

Gameplay

In previous Elder Scroll games you were given the option to pick a class with preset abilities and perks (usually meaning you'd be forced to pick a race that is better suited for that class) Now, you can build up your characters abilities in any way you want. If you want to be an Orc mage, you can be one that's just as effective as a high elf mage would be. How this works is that you level up an ability by actually using that ability, for example if you want to become a better archer you actually have to use your bow and arrow while playing.


When you keep leveling up you abilities you soon eventually level up yourself, giving you the choice to raise your health, magicka or stamina and giving you the choice to purchase a perk. Perks can be purchased to make you more effective in your playstyle and give you extra abilities. For example when you have high level sneak, you can purchase a perk that lets you do a silent roll while crouching, allowing you to move more effectively while in sneak.

Each ability also belongs to a certain class set: Warrior (red), Mage (blue), Thief (green) and you can build you skill trees up in any way and style you want, making it one of the most in depth progression system in any game made today.

Enemy AI is very interesting in this game. While at lower levels you can easily dispatch a random skeever or wolf with your bare fists. But you will run into a lot of enemies that can kill you in one hit even when you start at the game. Since you can travel anywhere at anytime you want you'll run into some higher level enemies while on your journey, but I believe it adds to the emotional bond that grows into you. At the start you'll easily get killed in two hits by a frost troll making you feel helpless, but as you level up and grow stronger you can easily take out that troll along with his buddy just by shouting them off a cliff (a very hilarious and satisfying kill I should mention) giving you real sense of accomplishment as a player, overcoming an obstacle you couldn't have before.

Lift off in 3...2...1...

Which leads me to my next subject, Dragons. One of the main focal and selling points of this game was the introduction of Dragons. These giant monsters will be the ultimate test of a players skills and abilities. Killing your first will be one of your fondest memories while playing this game.


And the best part of killing one will be the payoff, not only do you get a good chunk of gold and their scales and bones that can be sold for high prices and used to make armor later on in the game, but you also get to absorb its very soul. As the dragonborn, you can absorb the soul of a dragon and use it to unlock powerful magic known as shouts. Shout's are the strongest of a dragons magic and all have a unique power from, fire breath, summoning a storm and even a whisper to see the auras of your enemies (perfect for sneak attacks).

However, I do have to bring up how many bugs this game has. Some of them can be minor like your horse flying away like a rocket when you climb up a steep mountain.

Horses also don't apply to the laws of physics too...

But the worst glitches are the ones that can cause your game to crash and ones that doesn't trigger a quest dialogue option or even make a quest driven item not appear. Which means you can no longer finish that quest if you don't reload from an earlier save. I've run into a few of these glitches, and while I've managed to overcome most of them just by backtracking from an earlier save, I am no longer able to finish a quest because an item I needed to retrieve off a vampires body apparently never existed. These tend to happen a lot and could even ruin your experience if you don't have the patience.

Don't believe me? This video will show all.


Gameplay: B+

Replay

Skyrim is long, reeeally long. So long this game could last you for months, and hell, even when the main quest is done, you're not really finished with the game. There are factions to join, caves to explore, shouts to master and many more things to come. It's hard to say that this game has replay value, due to the fact you really cant finish a game like this. Which isn't a bad thing. Even after doing all the things I wanted to accomplish are all done, I'm still finding plenty more to do in the game. And with Bethesda planning on DLC later this year, This game will keep you coming back for more.

Replay: A

Despite how massive this game is, with it's deep progression system, radiant stories and never-ending gameplay, there are many shortcomings that should've kept it from being game of the year. Don't get me wrong though, this game is addicting, which can be the redeeming quality of any video game. I've known many people who put their social lives on hold just to play this game for hours on end. So if you're looking for a game that's worth your money, has no annoying kids mic spamming in your ear and is guaranteed to last you a long time, Skyrim is a great choice for you.

Final Score: B+

PC Users Can Test Out The New Skyrim Patch Now

January 23, 2012 0 comments


Skyrim PC players can get a chance to test out Skyrim Update Patch 1.4 through Steam before it officially comes out.

"Be sure to back up your saved games or simply be careful not to overwrite your existing saves," says Bethesda. "If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim (v 1.3)."

If you want to try out the beta patch, then head over to Settings in Steam, go to the Account tab, click on Change under Beta Participation and select the Skyrim Beta and select OK.  After you do all that, you are then all set to try the patch, but remember to back up your save files that are found in the Skryim folder under My Games in My Documents.

The Skyrim 1.4 Update Will Fix All Of This

January 19, 2012 2 comments


Bethesda will soon be rolling out Skyrim update v1.4 sometime next week as it is currently undergoing some testing to make sure everything works; the update is for the PC and consoles.

PC users will be able to try out the update as a beta to see if it is better or worse than the current update; if they like the update then they can stick with it, if they don't then they can opt-out.

"Our current update plan for the PC is to first release our updates as 'beta' versions through Steam," Bethesda said in a blogpost.. "This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work."

I can't wait for the update to come out; I'm getting annoyed that my game crashes 10 times in one playing. Here is the full list of the 1.4 changelog.


NEW FEATURES
  • Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

Man Wants To Ban And Destroy All Skyrim Copies Through A Petition

November 25, 2011 5 comments


What do you get when the White House website let's anyone above the age of 13 start a petition about whatever they want? A crazy person trying to make owning Skyrim illegal.

On Thanksgiving, a petition started by a man in Tennesee calls that the Obama Administration seizes all copies of Skyrim, burn them and purge them from existence. Don't believe me? Don't worry, I wouldn't either, but here's the full petition which can be found here. Here's the full petition for those who don't want to click:

"We petition the obama administration to:

Immediately Ban the Deadly Videogame Known as "SkyRim" for The Safety of America's Youths.

Whereas videogaming has proven to cause social, ethical and health problems in people of all ages,

Whereas sexual perversion and homosexuality are threatening to destroy the Christian foundations on which this nation was built,

Whereas a new video game has just been created that far exceeds any others in the psychological and spiritual damage it does to teens,

We, the American people, today ask you,

1) To enact an immediate ban on the videogame known as "SkyRim" produced by Blizzard Entertainment.

2) To seize and destroy all copies already in public hands and erase its presence on the internet.

3) To prosecute the players of "SkyRim" to the fullest extent of the law.

4) To create a national database of videogame avatars and "screen names" so that teenagers can be better monitored."

The petition currently has 8 digital signatures and needs 24,992 more before December 24, 2011.

 
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